Hello all. While I've busy working on Issue Four, my posts have been few and far between, unfortunately. The first two-thirds, about 16 pages, are roughly done, leaving the final third—nearly a complete issue in and of itself—still needing rendering. While work has been slow with a lot of tweaking to curtail post work, Issue Four is coming along and it's looking great, but it's busted the six months' time budget I allotted to it.
So, to keep from putting up a string of Slow-Work-Ahead posts, I thought I might try to post something new from me on a more timely basis, maybe once a week. I have a few digital comic production ideas sketched out, perhaps just to give other would-be artists starting off points for how I approach things. It'll be Mac-, DAZ Studio-, Photoshop- and InDesign-centric, since these are the apps I employ for Agent Maya. I'm not sure how much information I post here would not be available elsewhere, but it'll be an interesting side venture when I don't have teasers or announcements ready to go.
Thanks for reading and keep enjoying Agent Maya!