
Saturday, February 28, 2015
MAYA

Friday, February 20, 2015
2015 Posting
Hello all. While I've busy working on Issue Four, my posts have been few and far between, unfortunately. The first two-thirds, about 16 pages, are roughly done, leaving the final third—nearly a complete issue in and of itself—still needing rendering. While work has been slow with a lot of tweaking to curtail post work, Issue Four is coming along and it's looking great, but it's busted the six months' time budget I allotted to it.
So, to keep from putting up a string of Slow-Work-Ahead posts, I thought I might try to post something new from me on a more timely basis, maybe once a week. I have a few digital comic production ideas sketched out, perhaps just to give other would-be artists starting off points for how I approach things. It'll be Mac-, DAZ Studio-, Photoshop- and InDesign-centric, since these are the apps I employ for Agent Maya. I'm not sure how much information I post here would not be available elsewhere, but it'll be an interesting side venture when I don't have teasers or announcements ready to go.
Thanks for reading and keep enjoying Agent Maya!
So, to keep from putting up a string of Slow-Work-Ahead posts, I thought I might try to post something new from me on a more timely basis, maybe once a week. I have a few digital comic production ideas sketched out, perhaps just to give other would-be artists starting off points for how I approach things. It'll be Mac-, DAZ Studio-, Photoshop- and InDesign-centric, since these are the apps I employ for Agent Maya. I'm not sure how much information I post here would not be available elsewhere, but it'll be an interesting side venture when I don't have teasers or announcements ready to go.
Thanks for reading and keep enjoying Agent Maya!
Labels:
digital comics,
in production,
news,
writing
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