Welcome back to a slightly delayed post 3. I have had to re-render some panels, after compositing attempts needed more to go on, so that's slowed down the post process. I have a few pages ready to go, captioned and set aside for lockdown. Dialogue, words balloons, narrative boxes and credits are done for all pages and they will be composited when page panels are complete.
So the post train is moving down the tracks and I'm just a passenger at this point!
More teasers on the next post.
Saturday, April 6, 2013
Saturday, February 16, 2013
Issue One Production Post 2
Barring any "reshoot" renders, primary production on Issue One is now complete, three months' worth of work. Overall I'm satisfied with the renders, but somewhat disappointed in my skill level with UV mapping and texturing with the app software at my disposal. I hope to improve in this area with my succeeding set of issues this year and into 2014.
Next I will begin Photoshop post-production editing—compositing, masking, filter application and a "rough edit" to see how the story flows before the pages are locked down.
Until next time, here are more teaser images:
Next I will begin Photoshop post-production editing—compositing, masking, filter application and a "rough edit" to see how the story flows before the pages are locked down.
Until next time, here are more teaser images:
Uh-oh, a little B&E.
Knocking on the front door.
Dropping off.
A Neptune rendezvous.
Thursday, January 24, 2013
Thanks!
Shoutout to Zero Dark Thirty for all the page hits on Agent Maya! My decade-long publicity campaign has finally culminated in more people checking out my project than I could have imagined in 2004. Thanks again.
I'll soon have more renders to show in my next Issue One Production Post, coming soon. Stay tuned.
I'll soon have more renders to show in my next Issue One Production Post, coming soon. Stay tuned.
Tuesday, January 1, 2013
Issue One Production Post 1
Production on Issue One is in full swing, and I have some new teasers for 2013, as promised!
Here is the cockpit of Skeeto, our heroine's speedy craft and the third character in our main trio.
Mars, home planet of Maya and the location of the orbital headquarters of Precinct-4.
Agent Maya surveying across a vast expanse, to be added in post.
Our final teaser. Maya on another cheat arrest. But where...?
Monday, December 24, 2012
Hello, 2013!
A new year is days away, and this blog is ready soon for some preview images. I've held back from posting as I've been working on the first issue of IPTP Agent Maya, trying to keep distractions at bay. Impending holiday job workloads always slow me down, but I am modeling, rendering and surely gathering raw images for the debut issue. Never having done this before it's a steep learning curve but this is what Agent Maya has been about since day one in 2004, and I couldn't be happier with the process and the progress so far.
It's too early to predict when I'll have Issue One done, however I'm aiming for the rough cut to be done by this summer, and work to start on Issue Two soon after. The plan is to have the debut release mid-2014, or at least within that year so Issue Two can be followed up quickly behind it while Issue Three is in the production pipeline. I have a "Season One" total of five issues or "episodes" that will be a first wave lasting 30 months (two-and-a-half years) from Issue One's to Issue Five's debuts (once every six months, if I can work steadily and not fall behind, a big if). I still haven't decided on going pure digital or a mix of print and digital; it all depends on the economics and anything can (and will!) change in the next 18 months.
If nothing else, it'll be an adventure. Join me, won't you? I look forward to it!
It's too early to predict when I'll have Issue One done, however I'm aiming for the rough cut to be done by this summer, and work to start on Issue Two soon after. The plan is to have the debut release mid-2014, or at least within that year so Issue Two can be followed up quickly behind it while Issue Three is in the production pipeline. I have a "Season One" total of five issues or "episodes" that will be a first wave lasting 30 months (two-and-a-half years) from Issue One's to Issue Five's debuts (once every six months, if I can work steadily and not fall behind, a big if). I still haven't decided on going pure digital or a mix of print and digital; it all depends on the economics and anything can (and will!) change in the next 18 months.
If nothing else, it'll be an adventure. Join me, won't you? I look forward to it!
Saturday, September 8, 2012
Saturday, July 14, 2012
Maya and the Return of Her Author
Hey, it's been a year since I last posted on this here blog! And I've got a good reason to post again! My long-suffering heroine's original comic/graphic novel (which I began work on waaaay back in 2004-2007) is finally undergoing a metamorphosis, resurrection, reimagining, rebooting... well, I'm working again! The core of IPTP Agent Maya has always been the graphic novel stories, with the books being "jumbo-sized" tales better suited in prose. Well, I got sidetracked, distracted and otherwise occupied by Neptune's Deadliest Rings and Moons of Ice and Fire and two things called Jaunt and Ether to continue the comics. And frankly, I was never 100% happy with them anyway. Too many compromises for too little gain and too much work. Now, with some better software, better writing chops (thanks to JauntWorld) and more computing power to drive my ambitions, Maya's official illustrated adventures are commencing.
It's still a little early to post images, but believe me, the characters are coming along, and as I'm satisfied, I'll post some teasers. This is very much a work in progress, but the years of dissatisfaction are fast melting away as I jump the hurdles that used to be mountains!
So expect a slight site revamp as those images become the new icons on the right. Stay tuned.
It's still a little early to post images, but believe me, the characters are coming along, and as I'm satisfied, I'll post some teasers. This is very much a work in progress, but the years of dissatisfaction are fast melting away as I jump the hurdles that used to be mountains!
So expect a slight site revamp as those images become the new icons on the right. Stay tuned.
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